It certainly wouldn't be the first time. Last year, when I was in a similar boat, I played through Resident Evil 4 three times in less than a month. A simple comfort in a terrible time.
HBO is adapting the Naughty Dog universe of The Last of Us, starring The Mandalorian's Pedro Pascal as Joel himself. With more casting news on the way, we decided to compile all of the confirmed casting choices so far, and we will update it as more are revealed in the coming months. For those curious, here is every character casting confirmed for The Last of Us TV series from HBO.
The Last of Us TV series just recently added two new directors with Jasmila Žbanić (Aida) and Ali Abbasi (Border). The pair joins Chernobyl creator Craig Mazin and Naughty Dog's Neil Druckmann. The casting choices for the most notable characters can be seen in the list below:
Every The Last of Us TV series character casting confirmed so far
This is a much shorter list than what we have for the upcoming Borderlands movie from Eli Roth, however, more casting choices will be revealed in the near future. We still don't have a trailer at this point, but at least we aren't totally in the dark about what's on the horizon. Naughty Dog's Neil Druckmann previously confirmed that the upcoming adaptation would feature original content alongside the already-known game narrative that made the first title a PlayStation insta-hit.
"We talked at length that season 1 of The Last of Us series is going to be the first game," Druckmann mentioned in a previous interview. "As far as the superficial things, like should a character wear the same plaid shirt or the same red shirt? They might or might not appear in it; that’s way less important to us than getting the core of who these people are and the core of their journey. Things sometimes stay pretty close. It’s funny to see my dialogue there from the games in HBO scripts. And sometimes they deviate greatly to much better effect because we are dealing with a different medium."
Hopefully, with more and more progress being made towards getting a full cast and crew, we'll have something to see this Summer. The E3 window is just around the corner; the perfect time for Sony to showcase some new games and possibly a first look at the upcoming TV series.
With only three names confirmed thus far, it does beg the question: Who else would you like to see cast? Would you recast anyone confirmed up until this point? Sound off with your thoughts in the comment section below!
Activision has confirmed that the The first thing I did was google 552 kills, (since the og tweet emphasis that stat) and the first thing that popped up was JOHN Rambo’s kill count! Not only that, the amount of games matches the amount of Rambo films!
The faction-based PVP is elaborate and honestly, I hope something this cool makes its way into one of the “core” Diablo games sometime outside of the mobile space. I’ve spoken at length about how I enjoy Diablo Immortal, at least what we’ve seen so far, but I intensely dislike extended play sessions on mobile devices. Here’s hoping that we get some kind of PC version down the line, at least while we wait for Diablo IV. Anyway, when you participate in the Cycle of Strife PVP system, which is 100% optional, you start as an Adventurer. Everyone does! However, there are two main groups involved in PVP that have an asymmetrical war going on. The Immortals are the elite who try to protect their awesome stashes of impending rewards, and the Shadows work together in darkness to try to undermine the Immortals, up to and including raiding their treasure stores and engaging in other tasks to weaken them. A group of powerful Shadows in a Dark House (kind of like a guild) can overthrow the reigning Immortals and take control of the spoils, and then become the ruling class themselves as the new Immortals. And hence, the “Cycle of Strife” continues as rewards are doled out and battle is waged. And yes, there are PVP battlegrounds that consist of 8v8 teamplay alongside the core Cycle of Strife systems. While the experience is, again, completely optional, you’ll probably want to dive in to snag some rewards.
Throughout the 2021 Call of Duty League season, the Minnesota Rokkr hasn't got a lot of respect. The team got off to a slower start and wasn't competing at a level that was acceptable to the organization and its fans. But then something happened. Head coach Brian "Saintt" Baroska and V1 director of esports strategy Jake "Reppin" Trobaugh put their faith in a 19-year-old kid to try and bring a spark to the Rokkr roster. The results were instant and exciting.
Ashwalkers is an ambitious new narrative survival game by French developer Nameless XIII, a small studio co-founded by Life Is Strange co-creator Hervé Bonin. Set 200 years after a volcanic disaster transformed Earth into a ravaged wasteland, players must keep a party of characters alive as they fight to survive this hostile, ash-blanketed world.
These four survivors (referred to as “The Squad”) have their own distinct personalities with an ever-evolving relationship between each other. Gameplay involves keeping these four alive by seeking out shelter and harvesting vital resources. You’ll need to carefully manage your rations, however, as there isn’t always enough to go around. Party members can succumb to madness and other mental traumas if they aren’t well taken care of. When the lack of resources isn’t threatening to wipe you out, Ashwalkers’ world presents plenty of other hurdles such as deadly weather (including lightning storms) and clashes with other survivors.Click here to watch embedded media
Given Bonin’s history with Dontnod developing Life Is Strange, it’s not surprising to learn that Ashwalkers features choice-driven gameplay, non-linear storytelling, and multiple endings: 34 different conclusions total, in fact. With so many different ways that Ashwalkers’ story can go down, Nameless XIII promises players will discover new paths every time they play, depending on their choices.
“We are huge fans of 'Choose Your Own Adventure books'" said Bonin in a press release. “Our ambition is to combine that sense of a detailed unfolding world with the interactivity of a video game, a game where every choice matters. The player feedback we have gotten for our public demo in the latest Steam Festival was extremely positive so we are super excited to let players explore the world of Ashwalkers.”
If Ashwalkers sounds right up your alley, you’ll be happy to know the game is just a month away from release. Ashwalkers launches April 15 for PC. There’s currently no word on if the game is coming to consoles. Check out the gallery of screenshots below.
Click image thumbnails to view larger version
What do you make of Ashwalkers? Share your first impressions down in the comments!
Without a doubt, the latest version of the original tabletop RPG, Dungeons & Dragons, remains a driving force for the current success across the industry. The excellent 5th edition has done wonders for
With the recent confirmation from Sony Interactive Entertainment head Jim Ryan stating that more PlayStation games will be making the jump to PC, starting with Days Gone this Spring, it got us
Over the weekend, Viking survival game Valheim crested to a concurrent player peak of over 360,000 players on Steam. While Steam and other game storefronts are inundated with survival titles to choose from, ranging from Minecraft (and its many assorted mods) to Ark to Terraria to Rust, the new early access title from Iron Gate AB is barging its way onto the scene. From a core list of features and mechanics, Valheim may not appear different at all from many other survival titles. So what separates Valheim from any of the other survival titles out there? Should you give it a try? Here are a few key takeaways that help explain Valheim’s rise through the ranks…
Two Distinctly Different Speeds
You can explore the world of Valheim by yourself or with 9 other friends, on dedicated servers or just by joining your friend’s world. While the single-player experience is fundamentally the same game, it plays much differently. Alone, the game is more of a Zen garden of sorts, allowing you to take each day at your own pace, enjoying every little piece of cooked grub and being the sole owner of every exploration, every triumph, and every discovery. Pacing as a solo player is much slower, and becomes a sort of survival meditation as you plan each day and overprepare for every step outside your door. After all, there’s no one to help you out should you get killed and need to perform a dreaded corpse run to get your gear.
Multiplayer is more traditional survival as players work together to craft multiple bases and take on the challenges of building, gearing, exploring and boss-slaying together. Some players shy away from this style of play, as not logging into the game for even a single day can have profound effects on what tier the server is at (We’ve all started Terraria worlds, left for a day, and come back to our friends zipping around in the sky with laser guns as we hold up our little baby wooden pickaxe…). But after around a week of diving into Valheim, the co-op multiplayer is the best way to play. Meeting up with your friends and bonding over a raft ride in a storm or just heading out to mine some copper together is a blast.
In fact, you can resummon big bosses and they have multiple spawn locations per world, so if you did want to play independently but still have a support group on a server, that's an option as well. If your crew is anything like mine, players will naturally fill the archetypal buckets of builder, explorer, fighter, and more, making for a fun time whenever you log in. If you choose to go the multiplayer route, I highly recommend forking out the cash for a dedicated server so you and your friends can come and go as you please instead of having to wait for a friend to set up the world every time you want to play. While I think the multiplayer is vastly superior and teamwork makes the dream work, the solo game is an enjoyable, albeit incredibly different, activity in which you’re sure to enjoy every discovery yourself.
Of additional note, the barebones PvP is entirely opt in and pretty much just for fun, making the multiplayer aspect of Valheim completely co-op. This (almost) eliminates the griefer vibe that can permeate some other survival games. Yes, theoretically someone could come into your game and smash your house down if you open your world up to the public, so try to play with people you know!
Simplicity Is Key
Valheim’s structure is immediately discernible and understandable even for players far removed from the survival genre. Essentially, each biome is a tier and ruled by a boss. Farm the zone for resources, make new gear and recipes, kill the boss, rinse and repeat with tools to tackle the next zone via the boss drops. The boss battles create server-gathering events for you and your friends, and if you’re playing with a particularly inquisitive or adventurous group there are creative ways to sequence break the natural order of progression. The key here really is that the game is understandable from the get go, with a helpful crow giving players tutorial steps. You don’t need to worry about making fifty other items to craft a single item or complex multifaceted crafting schools, it’s just get up and go and start making progress in your world.
Conquering the Meadow is a breeze, the Black Forest offers a significant bump up in exploration and challenges, and things get considerably more intense in the Swamp, Plains, and Mountains. And Valheim has optional secrets to discover as well that exist outside the biome hierarchy that can greatly enhance your options and progress, like the merchant and a certain sea creature I won’t spoil. There’s something to be said that you aren’t tasked with trying to cobble together thirty different types of resources just to get things going, wood and stone is enough. Survival titles are somewhat inherently intimidating by genre, and Valheim is surprisingly welcoming for a game where vikings battle werewolves in the snow.
Rewards Instead Of Punishment
Yes, Valheim has some fairly hardcore consequences for death in that you need to run back to your body to recover your gear and items, but you can prepare for it quite well. Outside of that though, Valheim rewards you for interacting with survival mechanics rather than punishing you for failing to do so. Eating food makes you much harder to kill, providing hit point regeneration, stamina, and other bonuses – but you won’t die from not eating. You’re incentivized to find shelter and warmth from the cold and wet conditions, but these things won’t kill or damage you either. From a gameplay standpoint, this makes dealing with the world a lot easier. You know that if you’re going to be doing any difficult task like forging ahead into a new biome or taking on a boss you’re going to want to be fully rested with hearty meals in your belly, but you are not constantly nagged to death by hunger, thirst, or weather meters. This design shift is highly significant for alleviating excess player frustration in a hostile world.
Punctuated, Powerful Discovery
Most survival games have meaningful discoveries, and Valheim puts an exclamation mark on them with sparse musical notes and well-utilized effects. Valheim’s world is surprisingly beautiful at times, with impressive lighting and weather adding accents to the action. Rainstorms. Lightning. Blizzard whiteouts. The first time
Coming Back To Reality
Yes, there's also the COVID-19 factor that is shining the spotlight on gaming experiences both solitary and social, but it would be dismissive and wrong to attribute Valheim's success to that aspect alone. I’m happy that Valheim is seeing a ton of early access success, and I hope it means the team can eventually push out an amazing final product. The realities of the situation are that because it is early access and only about half the content is there worldwise, there’s going to be an inevitable fall-off as players hit the end of the current content offerings. Many will likely wait until the full version is available rather than tackling every patch on the roadmap. While this is perfectly normal and expected, expect plenty of cries from the peanut gallery that Valheim is a “Two-week game” or “Lol dead game!” as the playerbase trickles out after the initial surge. Valheim is looking great as an approachable, intriguing, and flavorful world. You should probably take a look.
Nioh 2: The Complete Edition is available now. You can snag the samurai slasher on PlayStation 5 or PC, and as part of the big The Nioh Collection package. If you've been waiting to play Nioh 2, now is definitely the time, as the complete edition comes with all of the DLC content, adding on to the already meaty game. To say you could easily spend 100 hours on the game isn't embellishing things at all, and even then there are still always more weapons, builds, and set bonuses to try. If you like smashing (and getting smashed) by giant demons, Nioh 2 offers an immense surplus of treats for you to enjoy.
So, we're going to stream some Nioh 2: The Complete Edition today! I'll be piloting our scrappy samurai warrior through some levels, taking on some deadly bosses, and inevitably dying a bunch of times over the course of today's show, where I'll be answering your big questions about Nioh 2, souls-likes, and the mysteries of life. While I can't pretend to be an expert with every build, weapon, and burst counter, I can offer a lot of general tips and suggestions and help you determine if Team Ninja's dark, punishing adventure is the right fit for you.
One big question I can answer right here that I get often about the Nioh games, especially in light of both Nioh and Nioh 2 being available in one complete set, is... Should you play Nioh before Nioh 2? My answer is no, as Nioh 2 expands and polishes many aspects of the original. Story and lore hounds should in fact play Nioh first as there is some shared narrative DNA between the games, but I have never found the story in these titles captivating in the slightest. These games are all about gameplay, mechanics, and combat. And that's pretty awesome!
Join me today at 3:30 CST for a look at Nioh 2: The Complete Edition!